Thursday, July 28, 2005

Busy

Sorry for the lack of updates; work has actually been busy the past few days, so I haven't had time to write anything.

Anyway, I've just about finished up the audio for the "Rock Zombie" section of the Hondance screening. There is a small bit of music that I need to record, but nothing big. The audio in "Rock Zombie" was probably the worst out of all three sections, mainly because we were still getting used to the equipment; Stachurski was learning how to use the boom pole, and I was still trying to figure out where to set the levels for optimum quality. As a result, in one scene the audio was too low, and there was a bunch of hiss when I turned it up. I used Sonic Foundry's (they're now owned by Sony) Noise Reduction tool to clean this up; it seems to do a great job of removing hiss without affecting the dialogue too much. In another scene, the levels were too high, and the dialogue distorts in places. To fix this I used Sonic Foundry's/Sony's Clipped Peak Restoration tool, which rounds off distorted peaks, and does a pretty good job of reducing distortion, although it rarely eliminates it entirely.

Tomorrow evening I'll begin working on the "Corporate Zombie" audio. Tonight nothing will get done because I'm playing drums for The Dirty Marmaduke Flute Squad at the Mojo Room!

Ryan

Monday, July 25, 2005

Finally, a decision!

Well, I forgot that scene 14 in Mother In-Law Zombie is about 6 minutes long with 93 shots, and scene 15 is about the same length with 113 shots. Scene 15 also includes the plate throwing sequence, which is, as predicted, causing me problems and taking a while to finish. So, while I didn't finish up MILZ, I did manage to fix scenes 11 and 12, and finish scenes 13 and 14.

After talking to Tracey and Steve, I've also decided what to do for Hondance, and will begin working on that tonight. I'll be showing blocks of 2 or 3 scenes from each section. These will be some of the best scenes from each section that don't require an extensive setup to understand. Interspersed between each section's scenes will be some of the zombie commercials. This should run about 35 minutes, which will be a good length, I think.

So, now I need to tighten up the scenes, touch up the dialogue tracks, add sound fx, and write and record any necessary music. With less than two weeks to go, it seems like a lot, but I don't think it'll be a problem getting it done in time.

Thursday night The Dirty Marmaduke Flute Squad plays at The Mojo Room. Come see us! I'll be playing "The Beavis", an instrumental guitar song I wrote, and will also be thrashing the electronic drums in my tux as usual.

Ryan