Flying Plates
I've spent the last three evenings working on three shots from "Mother In-Law Zombie". These are the plate throwing shots that I mentioned a few weeks ago. Basically, the scene involves one character throwing plates (and then a bottle) at the other character, who then knocks the plates away in mid-air.
The shots that were taking up so much time were ones where the plate is flying towards the character, but the camera is also dollying towards the character. The effect is that the plate stays the same distance from the camera, until both the camera and the plate reach the character, and she knocks the plate off to the side. We "borrowed" this sequence from "Crimewave", Sam Raimi's second film. I still don't know how he did it, but we came up with our own way.
We shot it by drilling a hole through the plates, attaching a nut to fishing line, and then running this through the middle of the plate and attaching the line to a pole. I then dollyed towards the actress as someone on the side of the dolly held the plate on the pole in front of the camera, matching my speed.
Unfortunately, there were four problems with these shots:
1. The shiny silver nut on the bottom of the plate kept showing up, reflecting back into the camera. To fix this, I had to go frame by frame and paint over the bolt with the same color as the bottom of the plate.
2. Someone's hand shows up in the left hand side of one shot. They were sitting at the table on the side, and weren't far enough back behind the wall. I didn't catch this during the filming, but when watching it in slow motion, it becomes very obvious. So, I had to paint out the person's hand frame by frame.
3. The fishing line shows up a bunch more than expected. So, I had to cut out the fishing line frame by frame, and then "stitch" the empty area together. This was done with a "wire removal" plugin, which is meant to be used in front of a greenscreen (which is how we should have done it originally). Since the "stitch" moves from frame to frame, it ends up being very noticeable. As a result, I ended up having to mask out the sides of the shots, and then added motion blur to the sides to blur together the movement, thus blurring the movement of the stitch. It's hard to describe the final effect of all of this, but it looks cool, and nobody should be able to tell that the plate is suspended by fishing line.
4. These shots were filmed with the Canon GL2, while the shots of the other character throwing the plates were shot a month before with the VX1000. The color, exposure, and grain difference between the cameras is very noticeable, so extensive color correction and grain removal had to be done on both to match them up.
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Anyway, now that those are done, I might have to start working on something completely different. I put out an ad on Craigslist and Brian Dragonuk's list looking for a composer for "Corporate Zombie". I've received a few responses so far, and have realized that in order for someone to do this job, they'll need a locked cut of the section. So, I need to go through that section, finish up the dialogue and sound fx mixing, cut out 5 more minutes out of it, and then put it all together. I'll probably start on this tonight.
Ryan
The shots that were taking up so much time were ones where the plate is flying towards the character, but the camera is also dollying towards the character. The effect is that the plate stays the same distance from the camera, until both the camera and the plate reach the character, and she knocks the plate off to the side. We "borrowed" this sequence from "Crimewave", Sam Raimi's second film. I still don't know how he did it, but we came up with our own way.
We shot it by drilling a hole through the plates, attaching a nut to fishing line, and then running this through the middle of the plate and attaching the line to a pole. I then dollyed towards the actress as someone on the side of the dolly held the plate on the pole in front of the camera, matching my speed.
Unfortunately, there were four problems with these shots:
1. The shiny silver nut on the bottom of the plate kept showing up, reflecting back into the camera. To fix this, I had to go frame by frame and paint over the bolt with the same color as the bottom of the plate.
2. Someone's hand shows up in the left hand side of one shot. They were sitting at the table on the side, and weren't far enough back behind the wall. I didn't catch this during the filming, but when watching it in slow motion, it becomes very obvious. So, I had to paint out the person's hand frame by frame.
3. The fishing line shows up a bunch more than expected. So, I had to cut out the fishing line frame by frame, and then "stitch" the empty area together. This was done with a "wire removal" plugin, which is meant to be used in front of a greenscreen (which is how we should have done it originally). Since the "stitch" moves from frame to frame, it ends up being very noticeable. As a result, I ended up having to mask out the sides of the shots, and then added motion blur to the sides to blur together the movement, thus blurring the movement of the stitch. It's hard to describe the final effect of all of this, but it looks cool, and nobody should be able to tell that the plate is suspended by fishing line.
4. These shots were filmed with the Canon GL2, while the shots of the other character throwing the plates were shot a month before with the VX1000. The color, exposure, and grain difference between the cameras is very noticeable, so extensive color correction and grain removal had to be done on both to match them up.
--
Anyway, now that those are done, I might have to start working on something completely different. I put out an ad on Craigslist and Brian Dragonuk's list looking for a composer for "Corporate Zombie". I've received a few responses so far, and have realized that in order for someone to do this job, they'll need a locked cut of the section. So, I need to go through that section, finish up the dialogue and sound fx mixing, cut out 5 more minutes out of it, and then put it all together. I'll probably start on this tonight.
Ryan

